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Help  Rope Jumps attachment when old attachment is destroyed.
#1
Exclamación 
Hello!

In our game we have puzzles using prefabs. When a player completes a puzzle it will randomly spawn a new one to replace it. There are 4 puzzles active at once.

Each rope puzzle has 4 ropes, phased correctly per pair so they can collide with each other.

Sometimes while testing, if i got 2 rope puzzles next to each other one wouldnt have any ropes, and the other would have double. 

If i spawn two of this rope puzzle one after another and the player completes the older prefab first, the newer ropes will snap to the old attach points. 

Video provided. https://youtu.be/x7vVf-U0tOA

Any idea on how to fix this? 

Thanks.
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Messages In This Thread
Rope Jumps attachment when old attachment is destroyed. - by Coreyjdidxon - 14-01-2021, 04:40 PM