Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Fluid rendering issue on second camera when VR is active (URP)
#5
(29-12-2020, 09:57 AM)josemendez Wrote: Then it sounds like a bug in either Obi or URP. Will investigate deeper once I get back to work on January 5th.

Further investigation about this issue points to a bug in URP render pass management. I will try and create a minimal scene that reproduces this and send a bug report to Unity.
Reply


Messages In This Thread
RE: Fluid rendering issue on second camera when VR is active (URP) - by josemendez - 20-01-2021, 10:04 AM