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Help  Simple and efficient way to make Obi Fluid rise/lower in a cylinder container
#8
(18-12-2020, 09:08 PM)zkkzkk32312 Wrote: Hey thanks for the info again Josemendez,

what would happen if the emitter is Burst/VoxelShape?
I am now thinking maybe Burst/VoxelShape emitter wouldn't work well with what I am after here.
the .Emit() and .KillParticle() makes sense to me if their emission is Steam.

Would work the same as with as with Stream emission mode.


(18-12-2020, 09:08 PM)zkkzkk32312 Wrote: is it possible to start the scene with Burst emission then change it to Stream after so I can use the .Emit() and .KillParticle() ?

Zack

Yes, it's possible, but I'm not sure why you'd want to do that.
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Messages In This Thread
RE: Simple and efficient way to make Obi Fluid rise/lower in a cylinder container - by josemendez - 21-12-2020, 08:47 AM