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Cloth clipping through itself
#2
(27-11-2020, 07:18 AM)arkanis Wrote: I'm having trouble where cloth is clipping through itself despite having self collisions on. My setup is an Obi Cloth with a proxy, since I want my cloth to appear to have some thickness. The proxy is no thick like the actual model, but is only one mesh 'layer'. The particles already have some thickness in the editor.

Here is a video of the problem occuring in my use case as I attempt to make the cloth behave like a "Zap Strap". Please note that this is obviously not the correct order of doing things for first aid (this is basically a first simulator project). I am also still working on my implementation of a velcro system so it is not yet self adhesive.

https://streamable.com/0ak8e9

In case it is helpful to see my setup, here are some screenshots of the blueprint with all visualizations on and the skin map (separated so you can see what is going on, but when I am 'done' editing I overlap the two meshes)

https://ibb.co/LZQHj1R
https://ibb.co/0DNNKyj
https://ibb.co/L11mS1M

Hi Arkanis,

It's hard to tell where the issue might be, a couple things i'd check: make sure particle collision constraints are enabled in the ObiSolver. You can also add a ObiParticleRenderer component to your cloth the be able to see the particles at runtime and debug collisions. When the cloth is overstretched, gaps can open in between particles trough which the particles can pass.

let me know if you need further help with this Sonrisa.
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Messages In This Thread
Cloth clipping through itself - by arkanis - 27-11-2020, 07:18 AM
RE: Cloth clipping through itself - by josemendez - 27-11-2020, 08:56 AM
RE: Cloth clipping through itself - by arkanis - 27-11-2020, 10:26 AM
RE: Cloth clipping through itself - by arkanis - 30-11-2020, 06:41 AM
RE: Cloth clipping through itself - by josemendez - 30-11-2020, 09:33 AM
RE: Cloth clipping through itself - by arkanis - 30-11-2020, 07:30 PM