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Rope limit
#3
(19-11-2020, 03:48 PM)josemendez Wrote: Make sure you have enough pooled particles in your rope blueprint to be able to continue extending the rope. See:
http://obi.virtualmethodstudio.com/tutor...setup.html


The reason behind pre-allocating a particle pool instead of just creating new particles at runtime is that allocating memory is slow and causes GC spikes.
Thanks it´s working
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Messages In This Thread
Rope limit - by JskT01 - 19-11-2020, 03:38 PM
RE: Rope limit - by josemendez - 19-11-2020, 03:48 PM
RE: Rope limit - by JskT01 - 19-11-2020, 03:55 PM