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Help  The referenced script (Obi.BurstColliderWorld) on this Behaviour is missing!
#11
(05-11-2020, 11:46 AM)josemendez Wrote: No worries! Sonrisa I'll take a look at the editor logs and get back to you with my findings.
I managed to figure out a method to prevent "freeze" upon playing.

By default, there will have 2 CollisionWorld gameobjects.
   

If I delete away the one not targeted by Backend, it will work.
[E.G.
Backend -> Burst setting
Scenario 1
If OniCollisionWorld gameobject is removed from the scene and only the BurstCollisionWorld remain, it will work as per normal.

Scenario 2
If Both CollisionWorld gameobject remain on the scene, it will freeze upon Play

Scenario 3
If BurstCollisionWorld gameobject is removed from the scene and only the OniCollisionWorld gameobject remain, it will freeze upon Play.

Hope this might helps!
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Messages In This Thread
RE: The referenced script (Obi.BurstColliderWorld) on this Behaviour is missing! - by eganki - 05-11-2020, 12:04 PM