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Help  Alembic Cache Mesh as Collider?
#1
Hello,

I have an animation in Maya that I exported out as an alembic cache, and have successfully imported into Unity as a GameObject.  I was hoping to use that animated GameObject as a collider for a ObiRope.  Basically, it's an animation of a horse, and I was looking to create the reins and sim them using ObiRope.  I can get the child mesh to act as a collider, but only the first frame mesh of the alembic cache.  It's not the entire animated GameObject.  Any advice for what I'm trying to achieve?
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Messages In This Thread
Alembic Cache Mesh as Collider? - by mattstrangio - 31-10-2020, 08:04 PM