20-10-2020, 01:59 PM
(20-10-2020, 01:56 PM)slugGoddess Wrote: I tried zeroing the velocities out but it didn't help.
Yes, I iterate over the particles to save them :
I do the storing as soon as a click event is detected on the save button,Code:for (int i = 0; i < r.solverIndices.Length; i++) {
str += solver.positions[r.solverIndices[i]].ToString() + " : ";
str += solver.invMasses[r.solverIndices[i]].ToString() + "; ";
}
and I do the loading on fixed update.
Looks good to me. Is there any chance I could take a look at the actual project? I can't think of anything else that might be wrong with the load/save code.