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Bug / Crash  Obi Fluid crashed on scene load
#1
Hello Virtual Method Support team,
 
I recently purchased Obi Fluid from Unity Asset Store.
It worked perfectly in Unity Editor.
I built the game.exe and run it and it crashes when scene with fluid is loaded.
I narrowed it down to Obi Emitter component: if it is enabled in scene, the player crashes.
 
Game7776 by Miltocoal [version: Unity 2019.4.9f1_50fe8a171dd9]

libOni.dll caused an Access Violation (0xc0000005)
  in module libOni.dll at 0023:500e3af0.

Error occurred at 2020-10-15_220936.
I:\UnityProjects\Game7776\build\Game7776.exe, run by milto.

35% physical memory in use.
32657 MB physical memory [0 MB free].
304 MB process peak paging file [303 MB used].
274 MB process peak working set [274 MB used].
System Commit Total/Limit/Peak: 4054MB/657MB/3115MB
System Physical Total/Available: 3985MB/467MB
System Process Count: 285
System Thread Count: 4311
System Handle Count: 120081
Disk space data for 'C:\Users\milto\AppData\Local\Temp\Miltocoal\Game7776\Crashes\Crash_2020-10-15_190934824\': 35348586496 bytes free of 126174097408 total.

Read from location FFFFFFFF caused an access violation.

Context:
EDI:    0x1ff6f400  ESI: 0x1ff6f400  EAX:  0x21590010
EBX:    0x1ff6f480  ECX: 0x0377acd0  EDX:  0x1ff6f3e0
EIP:    0x500e3af0  EBP: 0x1ff6f544  SegCs: 0x00000023
EFlags: 0x00010202  ESP: 0x1ff6f3e0  SegSs: 0x0000002b


Bytes at CS:EIP:
0f 29 52 04 89 1a c7 42 14 00 00 00 00 89 4a 18

Mono DLL loaded successfully at 'I:\UnityProjects\Game7776\build\MonoBleedingEdge\EmbedRuntime\mono-2.0-bdwgc.dll'.


Stack Trace of Crashed Thread 22164:
0x500E3AF0 (libOni) Ordinal0
0x500E5231 (libOni) Ordinal0
<Missing stacktrace information>

 
Could you please help me?
 
Sincerely,
Pereadoc Buck.
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Messages In This Thread
Obi Fluid crashed on scene load - by miltocoal - 16-10-2020, 09:14 AM