Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Softbody with SkinnedMesh
#1
Hi, 

Our team is considering an Obi Softbody purchase but we want to ensure it will suit our needs.

What are the limitations with using Obi Softbody on an animated SkinnedMesh?
We're basically trying to deform a character's skin when it gets hit.

In your video, I see that you do have an a skinnedMesh with dangly arms. 
Does Obi Soft replace the Mesh in those areas? Or are you simply using particles to create the skinnedMesh?

If you have a demo package, we would love to try it out.

Any info will be great!

- Thanks
Reply


Messages In This Thread
Softbody with SkinnedMesh - by Yotingo - 13-10-2020, 03:59 PM
RE: Softbody with SkinnedMesh - by josemendez - 14-10-2020, 08:06 AM
RE: Softbody with SkinnedMesh - by Yotingo - 14-10-2020, 08:40 AM
RE: Softbody with SkinnedMesh - by josemendez - 14-10-2020, 09:15 AM
RE: Softbody with SkinnedMesh - by Yotingo - 19-10-2020, 02:55 PM
RE: Softbody with SkinnedMesh - by josemendez - 19-10-2020, 04:23 PM
RE: Softbody with SkinnedMesh - by Yotingo - 20-10-2020, 11:35 AM
RE: Softbody with SkinnedMesh - by josemendez - 20-10-2020, 12:19 PM