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Fluid Performance: Primitive Colliders vs Mesh Colliders
#1
I was wondering if there is documentation anywhere regarding the performance of obi on primitive vs mesh colliders. I seem to be getting a very noticeable performance drop in editor from subscribing to collisions on a mesh collider vs primitive colliders (tested boxes, capsules - all seem fine). Is this just a natural consequence of using mesh colliders- just seem strange, I go from 135 fps with primitives down to 40 fps with mesh collider, everything else being the same.
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Fluid Performance: Primitive Colliders vs Mesh Colliders - by writer51 - 24-12-2017, 03:55 AM