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3 fps with only 1 softbody meshes
#2
There's definitely something wrong going on, as I can't get to reproduce this in any Unity version, and have had no similar reports. Distance fields and collisions should work fine, Burst shouldn't crash, etc.

The drops to 2-3 fps could be justified by death spiralling given just how small your timestep is (check in the profiler that FixedUpdate isn't being called many times per frame), but that's as far as I can explain any of this behavior.

Are you able to reproduce this by creating a fresh project, and importing Obi?
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Messages In This Thread
RE: 3 fps with only 1 softbody meshes - by josemendez - 06-10-2020, 07:34 AM