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Help  Detect specific rope collision.
#7
(11-11-2020, 12:16 PM)Elegar Wrote: Ah, really simple Sonrisa 

Glad you got it working  Interesante .

(11-11-2020, 12:16 PM)Elegar Wrote: I thought that collision callback triggers on every collision, that confused me.
That's what Unity does, but with as many particles/contacts as we typically deal with, a callback for each contact wouldn't be very performant. For this reason we simply give access to the full contact list in raw form.
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Messages In This Thread
Detect specific rope collision. - by flaurens - 05-10-2020, 08:45 AM
RE: Detect specific rope collision. - by flaurens - 05-10-2020, 12:18 PM
RE: Detect specific rope collision. - by Elegar - 09-11-2020, 09:53 PM
RE: Detect specific rope collision. - by Elegar - 11-11-2020, 12:16 PM
RE: Detect specific rope collision. - by josemendez - 11-11-2020, 12:19 PM
RE: Detect specific rope collision. - by Gauri7 - 04-07-2022, 11:57 AM
RE: Detect specific rope collision. - by Gauri7 - 04-07-2022, 02:12 PM
RE: Detect specific rope collision. - by Gauri7 - 05-07-2022, 09:33 AM
RE: Detect specific rope collision. - by Gauri7 - 06-07-2022, 12:20 PM
RE: Detect specific rope collision. - by Gauri7 - 08-07-2022, 09:35 AM