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Bug / Crash  Null error in particle attachment in standalone build
#5
Fixed the issue. My rope gameobject was disabled until after the particle attachments were added. Switching the order such that Awake() was called in ObiParticleAttachment before I set the target solved this.
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RE: Null error in particle attachment in standalone build - by mr-matt - 30-09-2020, 09:30 AM