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Help  stutter move
#13
(23-09-2020, 03:18 PM)julienrobert Wrote: Oh wow I didn't think about the gravity!

Thanks a lot! I owe you a beer!

Nice! Sonrisa I love beer Corazón

Just keep in mind that gravity is expressed in the solver's local space. If your solver is at 0,0,0, zero rotation, unit scale, world and solver space are the same and no conversions will be needed.

So you can just do:
Code:
solver.parameters.gravity = <your gravity>
solver.PushSolverParameters();  // or UpdateParameters(), depending on which Obi version you're using
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Messages In This Thread
stutter move - by julienrobert - 22-09-2020, 03:29 AM
RE: stutter move - by josemendez - 22-09-2020, 07:12 AM
RE: stutter move - by julienrobert - 22-09-2020, 01:01 PM
RE: stutter move - by josemendez - 22-09-2020, 01:06 PM
RE: stutter move - by julienrobert - 22-09-2020, 02:06 PM
RE: stutter move - by josemendez - 22-09-2020, 02:12 PM
RE: stutter move - by julienrobert - 22-09-2020, 02:57 PM
RE: stutter move - by josemendez - 22-09-2020, 03:03 PM
RE: stutter move - by julienrobert - 22-09-2020, 03:11 PM
RE: stutter move - by julienrobert - 23-09-2020, 02:20 PM
RE: stutter move - by josemendez - 23-09-2020, 02:52 PM
RE: stutter move - by julienrobert - 23-09-2020, 03:18 PM
RE: stutter move - by josemendez - 23-09-2020, 03:23 PM