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Bug / Crash  ObiParticleAttachment not working after disable -> enable solver object
#1
I have a simple rope like this :

- Solver
          - Rope
          - Gameobject A -> is kinematic
          - Gameobject B -> is dynamic

Rope have 2 attachments, static with A and dynamic with B.

In my game, i tried to hide any rope that out of screen to get some fps, so i disabled solver gameobject, when  ienable it again, B drop to the ground like it doesn't have any attachment with the Rope, while A still working fine (may be because it is kinematic)

As i checked, both attachment still enable, nothing change.

Is there something wrong with my implement ? do you have any suggest for this case ?
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Messages In This Thread
ObiParticleAttachment not working after disable -> enable solver object - by hungseparate - 11-09-2020, 05:50 PM