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Help  Everything appears pink after setting the ObiFluidRendererFeature to the pipeline
#4
(10-09-2020, 09:03 AM)qwzzz Wrote: HiĀ josemendez,

Thanks for the prompt reply.

But the workaround only meant the shader... what about the forward renderer URP problem

A pink screen always mean a shader could not be compiled for the target platform/API combination. Unity uses a pink shader as a replacement for shaders that it could not compile.

Fixed all shader errors, the renderer should work correctly. Are there any other errors popping up?
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Messages In This Thread
RE: Everything appears pink after setting the ObiFluidRendererFeature to the pipeline - by josemendez - 10-09-2020, 09:20 AM