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Help  Solver collision contacts count is always 0
#1
Solver collision contacts count is always 0, even though Obi Rope collides with some boxes that have obi collider and obi rigidbody attached to them. Also documentation about manual rope tearing seems to be outdated. Could you please give some examples how could I perform a rope tearing in script?
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Solver collision contacts count is always 0 - by dosinis - 08-09-2020, 07:59 AM