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Bug / Crash  Particle Attachment not dragging rope along with attached Rigidbody after update
#4
(04-09-2020, 02:08 PM)davidmulder Wrote: Hi Jose,

Thanks for the quick reply!

Makes sense.  I tried to change the prefab in the scene, which kept reverting back.
I just edited the prefab itself, and the change seems to have stayed.  It's now set to "start" and working!

My issue now is that the rope is jumping much further than it should.
It also seems like it's affected less by gravity when falling back down, though it might just be the extra jump height that makes it seem this way, IDK.

I'd prefer not changing it in code(force magnitude) until I know what the cause is, and that it won't change the behavior it had.

Hi,

Parameters that affect behavior are damping (found in the solver component, it "removes" velocity over time so it can make objects seem floaty as if underwater), gravity (also in the solver) rope mass (set in each control point for the rope path) and rigidbody mass. If these are the same after the update, force behavior must also be the same. Could you check these have been kept the same?

To the best of my knowledge, force implementation also hasn't changed in several major versions, as it's something really basic that would affect the behavior of basically everything in the engine.
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Messages In This Thread
RE: Particle Attachment not dragging rope along with attached Rigidbody after update - by josemendez - 04-09-2020, 02:24 PM