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Help  Debugging the difference between editor and build behavior
#4
(02-09-2020, 11:04 PM)protomenace Wrote: So I have actually prepared for this I believe. My setup is like this. I have 1 control point that's inside the attached object in phase 0:
https://ibb.co/nQ9XN7n

And the next control point outside the object in phase 1:
https://ibb.co/LnDrjtY

The Obi collider is in phase 0:
https://ibb.co/Bg7gs4j

The opposite end of the rope is connected to another object in a symmetrical fashion.

Does that seem like it's set up properly with regard to preventing collision issues?

This looks ok to me. Just to make sure this is not the issue, try taking out the attached control point from the collider, up to a safe distance. If the rope resolution is high enough, particles can be very tightly packed so the second or third particle in the rope might still be inside the collider.

If this still does not work, we can bring out the big debugging guns. Sonrisa
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Messages In This Thread
RE: Debugging the difference between editor and build behavior - by josemendez - 03-09-2020, 08:00 AM