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Garbage from subscribing to collision events
#19
(18-12-2017, 06:42 PM)writer51 Wrote: Agreed, case closed on this. In almost all situations the benefit of removing GC far outweighs the microperformance gain. I think this would really shine in mobile where GC is likely even more important. I'm still not 100% convinced the original code should be removed from future updates, as a suggestion, maybe a toggle would be better? It was slightly unnerving to see my fps in editor go from 120 to 70 on a more complex scene. However, I leave the design/organization to the better minds at Obi. I appreciate all the help!

I am exactly agreed with you on the performance drop with the newer update. I reverted back to OBI 3.2 immediately Triste
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RE: Garbage from subscribing to collision events - by mimarilker - 11-03-2018, 07:14 PM