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Obi Fluid Tunneling Issue
#3
(08-07-2020, 11:39 AM)josemendez Wrote: If you're moving the objects using velocities, and Obi's built-in CCD is not picking up the contacts, then the only thing you can try is to use a smaller timestep.

Either increase the amount of substeps in your updater, or reduce the global physics timestep in Unity's Time manager.

(we have a video on this subject that might be helpful, in case you haven't seen it yet: https://www.youtube.com/watch?v=ms0Z35GY6pk)

Thanks for fast response,

Yeah, i saw that video. I've tried setting minimum value at fixedTimeStep, but with no success.

My only idea is connected to scale of solver or emitter, does it make any sense to look it up?
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Messages In This Thread
Obi Fluid Tunneling Issue - by knaroznik - 08-07-2020, 11:35 AM
RE: Obi Fluid Tunneling Issue - by josemendez - 08-07-2020, 11:39 AM
RE: Obi Fluid Tunneling Issue - by knaroznik - 08-07-2020, 11:45 AM