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Help  Unity freeze while blueprint generate
#2
Hi there,

1.- The T-shirt model works well for me, the blueprint takes around 20 seconds to build and the resulting mesh simulates just fine.

However, the pants model is clearly non-manifold, and non-manifold meshes aren't supported. See: http://obi.virtualmethodstudio.com/tutor...setup.html

There's several sources of non-manifoldness in this mesh: the belt hoops around the waist (triangle winding order flips there), stray edges near the waist, etc.
Fix these issues and generation will work. Most modeling packages have automated tools for non-manifold structure detection and removal. Your mesh needs to be able to exist in the real physical world to be simulated, but a non-manifold mesh cannot exist in reality.

[Image: mkYt9Zy.png]
[Image: KwlRSUc.png]

Both meshes are quite high-poly, so simulation at runtime will not be very fast. The cost of simulation grows with the amount of vertices in your mesh, so keep that in mind. You might want to use proxies, given that your source meshes are very high-poly and non-manifold. See:
http://obi.virtualmethodstudio.com/tutor...oxies.html
https://www.youtube.com/watch?v=IWXSJJAu0dM

2.- If the model is not skinned to a skeleton, you must use a regular ObiCloth component. Skinned cloth does not have any advantages over regular cloth in this case, in fact quite the opposite as it has to store and manage more constraints.
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Messages In This Thread
RE: Unity freeze while blueprint generate - by josemendez - 02-07-2020, 08:07 AM