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Help  Saving Rope State
#4
Hi again,

I have a follow-up question, I got my rope pinned dynamically to a rigidbody which has a series of configurable joints in a ragdoll setup. Idea is basically create a puppet which can be controlled by attached ropes. Problem is whenever I move the rope away from the connected rigidbody it separates/breaks contact from it as the rope tries to carry rigidbody upwards. To eliminate this behavior I tried setting the pinned particle inside of the attached object. made sure obi collider has the same phase to eliminate these 2 colliding with each other and cranked up the pin constraint iterations as high as I can but I'm unable to prevent this separation/breaking contact between pinned particle and targeted transform/rigidbody. Any suggestions regarding how to solve this?
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Messages In This Thread
Saving Rope State - by emreaa - 17-06-2020, 01:49 PM
RE: Saving Rope State - by josemendez - 17-06-2020, 05:11 PM
RE: Saving Rope State - by emreaa - 17-06-2020, 07:09 PM
RE: Saving Rope State - by emreaa - 18-06-2020, 12:30 AM
RE: Saving Rope State - by josemendez - 18-06-2020, 09:29 AM
RE: Saving Rope State - by emreaa - 18-06-2020, 10:19 AM
RE: Saving Rope State - by josemendez - 18-06-2020, 10:43 AM
RE: Saving Rope State - by emreaa - 19-06-2020, 05:38 PM
RE: Saving Rope State - by josemendez - 22-06-2020, 12:16 PM