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Is rope stretch has some limitation?
#1
I have made a procedural rope. The thickness is 0.1 ,and the resolution is 10.

[Image: xmgw3gW]
(https://imgur.com/a/xmgw3gW)

But the rope seem too loose. I have tried to set the mass property in the rope path. But nothing change.

        ropeBlueprint.path.Clear();
        ropeBlueprint.path.AddControlPoint(posA, Vector3.zero, Vector3.zero, Vector3.zero, mass, mass, thickness, 1, Color.white, "start");
        ropeBlueprint.path.AddControlPoint(posB, Vector3.zero, Vector3.zero, Vector3.zero, mass, mass, thickness, 1, Color.white, "end");
       
        ropeBlueprint.path.FlushEvents();

Also I have changed the Bend Constraints - Maxbending to 1 in the ObiRope compoenent. It has changed a bit but still very loose. Could u give me some suggestion?

I remember there a stretch scale property in the previous version can change it easily but can't find it in the 5.3 version~
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Messages In This Thread
Is rope stretch has some limitation? - by wenzy - 04-06-2020, 11:34 AM