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Bug / Crash  Destroy/Spawn Prefab with Solver & Rope
#4
(14-05-2020, 11:32 PM)dylanrw Wrote: I just had this happen in a release build as well. I have one static object with an appropriate collider setup that the rope won't interact with, but another dynamic one that it does interact with. Very strange!

Hi there!

I've been unable to reproduce this, but often the devil is in the details. Unity's undefined-by-default object update/initialization order can sometimes mess certain workflows up. Is there any chance you could share a repro project/scene? If so, send it to support(at)virtualmethodstudio.com. I'll take a look asap.
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Messages In This Thread
RE: Destroy/Spawn Prefab with Solver & Rope - by josemendez - 15-05-2020, 10:36 AM