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Bug / Crash  Obi Rope Crash When Using NetworkIdentity
#1
I've recently purchased Obi Rope with the hope of networking it by creating my own system for serializing particle positions/velocity and syncing them to the client.

A quick search shows that it should be possible using the ObiActor API.

http://obi.virtualmethodstudio.com/forum...p?tid=1114
http://obi.virtualmethodstudio.com/tutor...icles.html

However, whenever I add a NetworkIdentity component to the actor, Unity crashes when entering play mode.

I'm currently using Mirror v13.1.2 (latest version) but I have also tested it using 11.4.2. No difference.

My main project is currently on Unity 2020.1.0b8 but I have also experienced the crash on a fresh project in 2019.3.11f1.

This can be replicated on a fresh project as follows:
 - Import Obi Rope 5.3
 - Import latest Mirror from https://github.com/vis2k/Mirror/releases
 - Open example scene Samples/RopeAndRod/Chains.unity
 - Add NetworkIdentity component to "Obi Chain" object
 - Enter Play Mode
 - Crash

Any help would be greatly appreciated.
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Messages In This Thread
Obi Rope Crash When Using NetworkIdentity - by alostsandwich - 12-05-2020, 12:57 AM