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Help  help technique
#5
(11-05-2020, 11:12 AM)josemendez Wrote: Hi,

Believe it or not, there's also very little physics involved in this second video. It's basically a list of points, trough which a circular shape is extruded to generate a tube. That's all. The only "physics" here would be gravity, which is already built-in in Unity. There are no contacts, friction, tensional or bending constraints here, and certainly no need for a particle-based / position-based dynamics engine.

If you're new to 3D and 3D physics, I'd advise against starting with Obi. It is quite complex, and assumes certain familiarity with basic physics concepts. In this particular case, it would even be counterproductive using it as there's much better and simpler alternatives to do what you're describing.

Thank you, it 's really useful for me
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Messages In This Thread
help technique - by duychuong - 11-05-2020, 10:24 AM
RE: help technique - by josemendez - 11-05-2020, 10:26 AM
RE: help technique - by duychuong - 11-05-2020, 11:02 AM
RE: help technique - by josemendez - 11-05-2020, 11:12 AM
RE: help technique - by duychuong - 11-05-2020, 11:20 AM