08-05-2020, 02:47 PM
(This post was last modified: 08-05-2020, 02:49 PM by josemendez.)
(08-05-2020, 02:26 PM)Guybrush Wrote: This is an example: https://drive.google.com/open?id=1pm14Wm...FATGK7LKEb
I just don't want that the liquid ever stops. And I would love to have a better refrections if it is possible...
Using particles for this is absolute overkill imho, and you have the additional drawback that no matter how much you smooth out the surface, the particle-based nature of the simulation will always be visible in the refraction. A simple mesh with a refraction shader would suffice, something like this?:
https://jasonjhayes.azurewebsites.net/We.../GLRipple2