(08-05-2020, 12:17 PM)josemendez Wrote: Then you should avoid particle-based approaches, as they simulate the entire fluid volume and are quite expensive. Cell-based approaches that only simulate the surface, are much better suited for this.
A colleague is working on a cell-based simulator called WaveMaker, pretty much the same algorithm I used in the first link. Not available on the store yet, but will be released shortly: https://www.youtube.com/watch?v=ikbfeQ2dzVM
The problem is that I need to clear the surface from the fluid when an interaction with another object happens (as you can see on the left of the image of the previous post). I think the particle-based is better, no? So is there no way to make a movements on the surface?