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Help  Mobile beer + foam simulation
#5
(20-04-2020, 05:44 PM)josemendez Wrote: Try using ObiSimpleFluidRenderer (using the built-in render pipeline). It does not deal with so many offscreen buffers (specially depth, since it's designed for 2D) and performs much better in most mobile devices.

Yes, we tried, ObiSimpleFluidRenderer really works much faster, as I wrote above, but does not give the desired result.

Can we add fluid transparency and foam generation when using ObiSimpleFluidRenderer?
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Messages In This Thread
Mobile beer + foam simulation - by Nyarlukhotep - 20-04-2020, 01:58 PM
RE: Mobile beer + foam simulation - by josemendez - 20-04-2020, 02:49 PM
RE: Mobile beer + foam simulation - by josemendez - 20-04-2020, 05:44 PM
RE: Mobile beer + foam simulation - by Nyarlukhotep - 20-04-2020, 05:57 PM
RE: Mobile beer + foam simulation - by josemendez - 20-04-2020, 06:04 PM