Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Help  Mobile beer + foam simulation
#1
Hello. Our task is to make a simulation of pouring beer into a glass with the generation of foam for mobile devices. After some searches and tests, we decided to purchase your asset, it is truly magnificent. Our idea is quite simple - this is a 2d game with beer pouring into a glass.
Alas, we ran into a performance issue. When using ObiFluidRenderer on mobile devices, we get 1-5 fps. This is not at all what we would like.
I read that Obi is well optimized and therefore confident that it is capable of more.
Also in Obi there is ObiFluidRendererFeature, which is designed for use with LWRP / URP. I tried using this, but unfortunately the result was similar.
Perhaps we are somehow doing it wrong.

Tell me, please, how to use Obi for the purposes we need? Maybe there is a video tutorial on Obi + mobile?
Reply


Messages In This Thread
Mobile beer + foam simulation - by Nyarlukhotep - 20-04-2020, 01:58 PM
RE: Mobile beer + foam simulation - by josemendez - 20-04-2020, 02:49 PM
RE: Mobile beer + foam simulation - by josemendez - 20-04-2020, 05:44 PM
RE: Mobile beer + foam simulation - by josemendez - 20-04-2020, 06:04 PM