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Bug / Crash  Can't generate rope in runtime. (Unity 2019.3.10f1)
#7
(20-05-2020, 08:41 PM)josemendez Wrote: Hi!

My apologies for not looking at this earlier, I have a lot of support requests lately.

By looking at the code, I see you’re creating the attachments before assigning the blueprint to the rope. This will most likely result in the attachments trying to attach a particle that does not exist yet, because the blueprint hasn’t been instantiated.

Move both attachments after the rope.ropeBlueprint = _ropeBlueprint; line. That should work.

It finally worked, thanks for the help!
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Messages In This Thread
RE: Can't generate rope in runtime. (Unity 2019.3.10f1) - by hecali_aj - 21-05-2020, 03:00 PM