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Object moving at runtime when Softbody Skinner is applied
#2
Hi there,

Without taking a look at the actual character transform hierarchy it's nearly impossible to tell the cause of this. My take would be that some transform is rotated 90 degrees somewhere, as Obi does not change the transform of objects at any time. However, it appends new bones to the objects that are bound using a ObiSoftbodySkinner, so this could be affecting somehow.

As said, difficult to tell from the pics alone. If possible, send your character to support(at)virtualmethodstudio.com so we can take a look at it and determine the culprit.

cheers!
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Messages In This Thread
RE: Object moving at runtime when Softbody Skinner is applied - by josemendez - 20-04-2020, 10:29 AM