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[Question] Support with BoingKit
#3
Their plugin is using compute shaders and Jobs instead of the native physics system. It modifies both transforms and vertices via shaders. Since we write custom shaders via the Amplify Shader Editor, we can add their includes and be done with it. Does ObiRope has a similar setup?
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RE: [Question] Support with BoingKit - by spaceemotion - 15-04-2020, 01:37 PM