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Help  How to know when all the particles are sleeping so I can de-activate the ObiEmitter
#1
Hi,

I'm using the ObiFluid to simulate liquid pooling and I would like to know when all the particles have stopped moving so I can 'freeze' the simulation on the ObjEmitter since it won't be interacted with anymore once all particles have stopped.

I noticed that if I manually disable the Obi Emitter modifier I see the framerate recover but otherwise, even if the particles aren't moving anymore, it seems to still be calculating.

Is there a way to check if all particles of a specific Obi Emitter are sleeping and disable it?
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Messages In This Thread
How to know when all the particles are sleeping so I can de-activate the ObiEmitter - by facaelectrica - 15-04-2020, 12:50 AM