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Suggestion / Idea  ArticulationBody support
#4
(26-03-2020, 02:01 PM)fiasko Wrote: thanks for the quick reply!

The cube is moved by the physics engine: I added an immovable object with the aforementioned cube attached using a prismatic joint. The cube is moving back and forth around its equilibrium point. I also added a high friction material.

When I debug into the Set() function that I created, I can see that velocity and angularVelocity are set inside the struct.

What value is being set for velocity (source.velocity)? As long as it's not zero, friction should kick in.
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Messages In This Thread
ArticulationBody support - by fiasko - 26-03-2020, 11:45 AM
RE: ArticulationBody support - by josemendez - 26-03-2020, 12:29 PM
RE: ArticulationBody support - by fiasko - 26-03-2020, 02:01 PM
RE: ArticulationBody support - by josemendez - 26-03-2020, 04:30 PM
RE: ArticulationBody support - by fiasko - 26-03-2020, 04:49 PM
RE: ArticulationBody support - by josemendez - 26-03-2020, 04:55 PM
RE: ArticulationBody support - by fiasko - 26-03-2020, 09:54 PM