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ObiMeshBasedActorBlueprintEditor coludn't be created
#9
(09-03-2020, 01:44 PM)josemendez Wrote: Just tested in 2019.3.1f1, but sadly I could not reproduce the issue. Selecting both existing or freshly created blueprints works just fine.

I've seen some people with the same issue in other packages:
https://www.noesisengine.com/forums/view...f=3&t=1736

The Unity forums have some threads with the issue, potential solutions other people have reported:
- Reimport the project.
- Restart Unity Hub.
- Restart Unity Editor.

If none of the above work, let me know and I'll raise a bug in the Unity forums.
We tried all of the above thanks for your help so far. another question is it important how obi is located in our project? As shown in the image below:
   
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Messages In This Thread
RE: ObiMeshBasedActorBlueprintEditor coludn't be created - by buscfred - 09-03-2020, 01:50 PM