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I want to use obi fluid for large scale.
#2
(05-03-2020, 11:00 AM)Alexay Wrote: Hello, everyone.
Today I am going to discuss about obi fluid asset usage into my unity project.
I am really like the videos attached to the unity asset store for this asset.
But I saw it doesn't support in large scale mode like ocean or river.
Because when I set the maximum particle count to over 3000, then it crashes.
Is there anyone who has a solution for this?

Of course it will be better if anyone has a great solution with Unity HDRP.

Thanks. Alexay Sonrisa

Hi there,

I assume you're using Obi 4.X, since in 5.X there's no maximum particle count setting. Anyway, it should not crash regardless of the particle count, we've tried with +60000 particles and apart from the terrible frame rate, it worked just fine.

Keep in mind that if you use it for large scale simulations, you will lose realtime performance. It's not that it won't work for large-scale simulations, it's just that it ceases to be practical for games.

Regarding HDRP, we are currently porting the fluid renderer to it now that it supports post-effects.

Edit: here's a stress test we did some time ago:
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Messages In This Thread
RE: I want to use obi fluid for large scale. - by josemendez - 05-03-2020, 11:10 AM