Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Obi lacking option to assign mass to particles
#3
Ah yes, this solves it. Works like a charm now.

I presume this mass data is stored inside the Blueprint objects? 

I'd recommend exposing this data so that it is visible in the inspector. I'd say that most Unity users will be familiar with the inspector, and that custom scripting data is stored in either components on prefabs or in scriptable object assets. This would allow users who are unfamiliar with your asset (like myself) to work with your physics engine using an interface they are familiar with, but then gently invite the user to try the graphical spline editor tools you provide. To be honest, it never once occurred to me that the path editor could be used to edit particle mass. Though now that I am aware it does make sense.

Thanks!
Reply


Messages In This Thread
RE: Obi lacking option to assign mass to particles - by Hatchling - 19-02-2020, 10:30 AM