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Crash
#5
(23-10-2017, 05:42 PM)Loft3411 Wrote: Thank you for the quick response.

I'm  not performing any custom scripting - definitely no callbacks or setting of particle properties. I haven't extended ObiRope in any way.

With respect to collision, I have 3 ropes in the scene all of which are set to not simulate when invisible via the inspector. I just noticed one rope is set to collide with self - which is inconsistent with the other two.

On my dev machine, I've noticed a case where all simulation of the ropes stops, but never crashes.

I have included some additional logs here:

https://drive.google.com/open?id=0B6Ry21...DhnYU85U3c

Hi,

Two of these dump files lead to an access violation in nvwgf2umx.dll, not inside libOni.dll. That library seems to be part of Nvidia drivers, so they could be contributing to the problem.
Still, the third dmp is exactly like the first one you sent: a crash when accessing data for an non-existent particle. We will try to reproduce it and get back to you.
[Image: 287ncoy.png]
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Messages In This Thread
Crash - by Loft3411 - 23-10-2017, 07:44 AM
RE: Crash - by josemendez - 23-10-2017, 10:16 AM
RE: Crash - by josemendez - 23-10-2017, 11:15 AM
RE: Crash - by Loft3411 - 23-10-2017, 05:42 PM
RE: Crash - by josemendez - 23-10-2017, 08:16 PM
RE: Crash - by Loft3411 - 26-10-2017, 11:00 PM
RE: Crash - by josemendez - 27-10-2017, 10:26 AM