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Crash
#4
(23-10-2017, 11:15 AM)josemendez Wrote: The dump indicates a crash during collision detection. Seems that the internal spatial partitioning structure is asked to hold the index of a particle that does not exist in the solver arrays. This should be impossible under normal circumstances. We have been unable to reproduce this ourselves too (left some of the sample scenes running for about an hour now, still keep going), so we need more details on how is the asset being used.

Are you performing any kind of custom scripting of any kind? (collision callbacks, setting particle properties, etc). 

PD: also getting more dumps would be useful, as we can see if there's some kind of pattern leading to the crash.

cheers,

Thank you for the quick response.

I'm  not performing any custom scripting - definitely no callbacks or setting of particle properties. I haven't extended ObiRope in any way.

With respect to collision, I have 3 ropes in the scene all of which are set to not simulate when invisible via the inspector. I just noticed one rope is set to collide with self - which is inconsistent with the other two.

On my dev machine, I've noticed a case where all simulation of the ropes stops, but never crashes.

I have included some additional logs here:

https://drive.google.com/open?id=0B6Ry21...DhnYU85U3c
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Messages In This Thread
Crash - by Loft3411 - 23-10-2017, 07:44 AM
RE: Crash - by josemendez - 23-10-2017, 10:16 AM
RE: Crash - by josemendez - 23-10-2017, 11:15 AM
RE: Crash - by Loft3411 - 23-10-2017, 05:42 PM
RE: Crash - by josemendez - 23-10-2017, 08:16 PM
RE: Crash - by Loft3411 - 26-10-2017, 11:00 PM
RE: Crash - by josemendez - 27-10-2017, 10:26 AM