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Crash
#3
The dump indicates a crash during collision detection. Seems that the internal spatial partitioning structure is asked to hold the index of a particle that does not exist in the solver arrays. This should be impossible under normal circumstances. We have been unable to reproduce this ourselves too (left some of the sample scenes running for about an hour now, still keep going), so we need more details on how is the asset being used.

Are you performing any kind of custom scripting of any kind? (collision callbacks, setting particle properties, etc). 

PD: also getting more dumps would be useful, as we can see if there's some kind of pattern leading to the crash.

cheers,
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Messages In This Thread
Crash - by Loft3411 - 23-10-2017, 07:44 AM
RE: Crash - by josemendez - 23-10-2017, 10:16 AM
RE: Crash - by josemendez - 23-10-2017, 11:15 AM
RE: Crash - by Loft3411 - 23-10-2017, 05:42 PM
RE: Crash - by josemendez - 23-10-2017, 08:16 PM
RE: Crash - by Loft3411 - 26-10-2017, 11:00 PM
RE: Crash - by josemendez - 27-10-2017, 10:26 AM