Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
ObiCloth performance issue
#10
(19-10-2017, 01:49 PM)MrBeam Wrote: Hi! Learned a lot from this thread, thanks!
Is it ok if I hijack this thread?  Ángel

We're using obicloth in our game and we're wondering about the garbage collection.
With only two lowpoly characters we're up to 0.7KB.
Is this something that will be adressed?

Dear Regards
Peter S

Hi Peter,

We will try to, however getting the bone transform list from Unity into our C++ lib inevitably incurs in some allocations each frame. We won´t be able to reach zero allocation, but I´m sure we could reduce it.

cheers,
Reply


Messages In This Thread
ObiCloth performance issue - by stevenwan - 18-10-2017, 10:53 AM
RE: ObiCloth performance issue - by josemendez - 18-10-2017, 12:40 PM
RE: ObiCloth performance issue - by stevenwan - 18-10-2017, 04:15 PM
RE: ObiCloth performance issue - by josemendez - 19-10-2017, 08:07 AM
RE: ObiCloth performance issue - by stevenwan - 19-10-2017, 09:44 AM
RE: ObiCloth performance issue - by josemendez - 19-10-2017, 10:18 AM
RE: ObiCloth performance issue - by stevenwan - 19-10-2017, 10:53 AM
RE: ObiCloth performance issue - by josemendez - 19-10-2017, 11:07 AM
RE: ObiCloth performance issue - by MrBeam - 19-10-2017, 01:49 PM
RE: ObiCloth performance issue - by josemendez - 19-10-2017, 02:20 PM
RE: ObiCloth performance issue - by MrBeam - 19-10-2017, 02:34 PM