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ObiCloth performance issue
#5
(19-10-2017, 08:07 AM)josemendez Wrote: - How many pooled particles you have in each solver?

- Seems that you have one solver per cloth. While this can be useful for culling, it is usually a bit better performance wise to have 1 solver for all of them.

With your scene (very few particles) and your machine specs, this should take no longer than 1 ms to simulate. Can you share your scene/project so that i can take a look at it?

cheers,

I saw 406 particles used in solver.

I used 1 solver for each character (since I have 4 characters in the scene), am I right?

This is the project link.
https://drive.google.com/file/d/0B75oBQY...sp=sharing

Thank you!
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Messages In This Thread
ObiCloth performance issue - by stevenwan - 18-10-2017, 10:53 AM
RE: ObiCloth performance issue - by josemendez - 18-10-2017, 12:40 PM
RE: ObiCloth performance issue - by stevenwan - 18-10-2017, 04:15 PM
RE: ObiCloth performance issue - by josemendez - 19-10-2017, 08:07 AM
RE: ObiCloth performance issue - by stevenwan - 19-10-2017, 09:44 AM
RE: ObiCloth performance issue - by josemendez - 19-10-2017, 10:18 AM
RE: ObiCloth performance issue - by stevenwan - 19-10-2017, 10:53 AM
RE: ObiCloth performance issue - by josemendez - 19-10-2017, 11:07 AM
RE: ObiCloth performance issue - by MrBeam - 19-10-2017, 01:49 PM
RE: ObiCloth performance issue - by josemendez - 19-10-2017, 02:20 PM
RE: ObiCloth performance issue - by MrBeam - 19-10-2017, 02:34 PM