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ObiCloth performance issue
#2
(18-10-2017, 10:53 AM)stevenwan Wrote: I found that ObiSolver ate a lot of CPU. I have tried to disable most of the Obi script but still no luck. I think the cloth mesh is just simple coat. Any advice?

My spec:
i5-6500
GeForce GTX 970
16GB ram

Unity 2017.1.2f1

Hi there,

You're suffering from "death spiralling", a condition common to all physics engines that use a fixed timestep (like Unity). The profiler pic clearly shows your physics are being updated 48 (!) times per frame, when 1 should be enough. This video might help you:
https://www.youtube.com/watch?v=sUVqa-72-Ms
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Messages In This Thread
ObiCloth performance issue - by stevenwan - 18-10-2017, 10:53 AM
RE: ObiCloth performance issue - by josemendez - 18-10-2017, 12:40 PM
RE: ObiCloth performance issue - by stevenwan - 18-10-2017, 04:15 PM
RE: ObiCloth performance issue - by josemendez - 19-10-2017, 08:07 AM
RE: ObiCloth performance issue - by stevenwan - 19-10-2017, 09:44 AM
RE: ObiCloth performance issue - by josemendez - 19-10-2017, 10:18 AM
RE: ObiCloth performance issue - by stevenwan - 19-10-2017, 10:53 AM
RE: ObiCloth performance issue - by josemendez - 19-10-2017, 11:07 AM
RE: ObiCloth performance issue - by MrBeam - 19-10-2017, 01:49 PM
RE: ObiCloth performance issue - by josemendez - 19-10-2017, 02:20 PM
RE: ObiCloth performance issue - by MrBeam - 19-10-2017, 02:34 PM