13-10-2017, 09:15 AM
(This post was last modified: 13-10-2017, 09:15 AM by josemendez.)
(13-10-2017, 08:54 AM)nelluard Wrote: Greeting for Everyone who reads this thread.
First, I apologize for the inexperienced English.
I bought the OBI Cloth, was amazed at its outstanding performance.
(I Created Vertex Animation with Unity physics. but that is Garbage.)
I want to create an object that restoration after Physical Collision.(like rubber)
Which parameter should be modified?
and Is there a page with a description of the parameter?
Thank you for help me.
Hi!
In the docs you have a detailed explanation of all constraint types and their parameters:
http://obi.virtualmethodstudio.com/tutorials/
To change the stretching behavior of the cloth, tweak the distance constraints "stiffness":
http://obi.virtualmethodstudio.com/tutor...aints.html
Also note that the higher the amount of constraint iterations in the solver, the higher stiffness you will be able to reach for any constraint type:
http://obi.virtualmethodstudio.com/tutor...olver.html
cheers,