19-10-2017, 01:09 PM
(This post was last modified: 19-10-2017, 01:10 PM by josemendez.)
(19-10-2017, 12:13 PM)x-lab Wrote: Yes,
I'm using Tether Scale = 1.05 , Stiffness = 1
Tethers should not be used with breakable rope, since they directly link together all particles in the middle of the rope with those at the ends. So if you break the rope, particles will still try to keep a certain distance to the end they're no longer connected to. This is quite probably the cause of the weird behavior.
First try to disable them in editor and see if the behavior improves. If that's the case, you should just disable them the first time to call Tear().