16-01-2020, 01:22 PM
Bump!
If the rope tearing is automatic using tear resistances, is there an event or a way to figure out the particle indices where the cut occurred, so you can apply a texture to fill the rope from the inside?
If the rope tearing is automatic using tear resistances, is there an event or a way to figure out the particle indices where the cut occurred, so you can apply a texture to fill the rope from the inside?