06-02-2018, 09:36 AM
Hi Sir!
After so long time I am trying to fight with Cloth again. And I noticed I don't understand it totally. I am reading articles about proxies and all this trentchcoat article but I don't understand. I would like to have more explanations.
The other fact is that unity crashes a lot while doing obi proxies and example scenes doesn't work.
I will tell you about my situation and please tell me if i am using it right.
First I want tell i wish to use saparate mesh as my for driving my fighpoly-thick mesh.
So I am making topology out of both of them ... thin lowpoly mesh that i would like to drive my simulation generate right and shows as thing with red envelope and thick one well generates but doesn't have this red envelope.
I set up thin lowpoly mesh as my simulated mesh all cloth stuff works well .
Then I make proxies and i am not sure if i am doing it right. I put thin mesh in "source topology" panel and thick mesh in "target mesh" ?
Anyway no matter wich I put where I can paint particles on thick mesh. I pain it all black and then I paint back side (inner side like without any pockets and stuff) with white.
I do bing and done
Thick mesh has only proxy atribute I set up lowpoly mesh as particle proxy, skin map, and highpoly mesh as target topology.
I start game weird things happen.
Or only part of thick mesh moves (the one I painted white) Or If i paint it all white its all moves but becomes totally flat.
Or It crashes totally : /
I wish to check example scenes but they do not work.
I see much potential in this tool but I am not a smart person pls. Help .
Best regards.
After so long time I am trying to fight with Cloth again. And I noticed I don't understand it totally. I am reading articles about proxies and all this trentchcoat article but I don't understand. I would like to have more explanations.
The other fact is that unity crashes a lot while doing obi proxies and example scenes doesn't work.
I will tell you about my situation and please tell me if i am using it right.
First I want tell i wish to use saparate mesh as my for driving my fighpoly-thick mesh.
So I am making topology out of both of them ... thin lowpoly mesh that i would like to drive my simulation generate right and shows as thing with red envelope and thick one well generates but doesn't have this red envelope.
I set up thin lowpoly mesh as my simulated mesh all cloth stuff works well .
Then I make proxies and i am not sure if i am doing it right. I put thin mesh in "source topology" panel and thick mesh in "target mesh" ?
Anyway no matter wich I put where I can paint particles on thick mesh. I pain it all black and then I paint back side (inner side like without any pockets and stuff) with white.
I do bing and done
Thick mesh has only proxy atribute I set up lowpoly mesh as particle proxy, skin map, and highpoly mesh as target topology.
I start game weird things happen.
Or only part of thick mesh moves (the one I painted white) Or If i paint it all white its all moves but becomes totally flat.
Or It crashes totally : /
I wish to check example scenes but they do not work.
I see much potential in this tool but I am not a smart person pls. Help .
Best regards.